When a roll is called for roll d666 or 3d6.
The last die is the check die, the first 2 make up the actual roll.
TO determine success the roll must be equal or lower then the difficulty. Difficulty is always determined by the Forces, Characteristics, and Skills of the character. Most rolls are characteristic+skill (I.e. Str+ Brawling). Some add forces or replace characteristic with forces. The check die determines degree of success. In the case of opposed checks (like combat) if both rolls succeed then the highest check die result is successful.
In combat the check digit + power of the attack determines damage.
The last die is the check die, the first 2 make up the actual roll.
TO determine success the roll must be equal or lower then the difficulty. Difficulty is always determined by the Forces, Characteristics, and Skills of the character. Most rolls are characteristic+skill (I.e. Str+ Brawling). Some add forces or replace characteristic with forces. The check die determines degree of success. In the case of opposed checks (like combat) if both rolls succeed then the highest check die result is successful.
In combat the check digit + power of the attack determines damage.